
Title: From Dust (2011, Ubisoft)
Platforms: PS3, Xbox360
Rating: 4 out of 5
Simulation-meets-God sim-meets- adventure mixed with a tribal, survival theme is probably a strange algorithm to descriptor this mini venture from games leader Ubisoft. I best describe From Dust as The Sims plus Black and White, meets Lemmings– and that’s not a bad thing.
From the opening, we, the player, are introduced as an element–breathe in particular–created in a tribal ritual. Instantly, though bizarre, From Dust is bold with originality. Subtitled, an dubbed voice over is non-existent and unable to interfere with authenticity and the effect, is an immersive narrative. So it begins pretty standard. We– the breathe that is leading the tribesmen to a gateway to their memories– appear as an unusual curser in the centre of the screen. Pretty standard of the simulation genre, that’s what I thought until the men reach a river which they are unable to cross. It is here that the game really shines. The breathe possesses the power to absorb from the surroundings (in this case desert sand) and manipulate it. Graphics are not out of this world, however the sense of games physics is confident here and really does shine.
I will not spoil any more, but Ubisoft’s From Dust is an unusual, bold, refreshing take on the simulation genre. Displaying a highly assured sense of physics and game engines, it plays with its form whilst staying true to a narrative.